Changelog - Oct 17, 2021


- Nerfed armor more
- Nerfed xp rates from monsters and bosses
- Buffed boss hp, nerfed boss damage
-> The aim is to make the boss fights last longer
- Added potion to the UI bar (Z by default to drink)
-> Current plan with potions is to make them upgradeable (from 20% health to 40-60-80-100) and swappable at a town vendor (maybe the enchanter), current thought is a potion doesn't necessarily have to provide health and can grant damage or other boosts (or both)
- Changed damage taken text color to red
- Added level to attributes window
- Player inventory, equipment, level, coins, and souls will now persist between game sessions (auto-save and auto-load)
-> Abilities and keybinds currently do not persist between sessions
- Added a placeholder red border around the screen when health is below 20%
- If a dungeon is completed within 2 minutes (the boss is killed), you can now skip 5 floors at once (Experimental)

Files

Nefarium043.zip 57 MB
Oct 17, 2021

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