Changelog - Oct 17, 2021
- Nerfed armor more
- Nerfed xp rates from monsters and bosses
- Buffed boss hp, nerfed boss damage
-> The aim is to make the boss fights last longer
- Added potion to the UI bar (Z by default to drink)
-> Current plan with potions is to make them upgradeable (from 20% health to 40-60-80-100) and swappable at a town vendor (maybe the enchanter), current thought is a potion doesn't necessarily have to provide health and can grant damage or other boosts (or both)
- Changed damage taken text color to red
- Added level to attributes window
- Player inventory, equipment, level, coins, and souls will now persist between game sessions (auto-save and auto-load)
-> Abilities and keybinds currently do not persist between sessions
- Added a placeholder red border around the screen when health is below 20%
- If a dungeon is completed within 2 minutes (the boss is killed), you can now skip 5 floors at once (Experimental)
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Nefarium
Hack and slash your way through the dungeon of Nefarium and embark on an ARPG.
Status | In development |
Author | epexegesis |
Genre | Action, Adventure, Role Playing |
Tags | 3D, Action-Adventure, Action RPG, Roguelike, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Changelog - Dec 29, 2021Dec 29, 2021
- Cauldron of Eternity & The Furnace - Dec 16, 2021Dec 15, 2021
- Orb of Celestials - Dec 08, 2021Dec 08, 2021
- Page RevampNov 12, 2021
- Changelog - Nov 04, 2021Nov 03, 2021
- Changelog - Oct 31, 2021Oct 31, 2021
- Changelog - Oct 30, 2021Oct 30, 2021
- Changelog - Oct 26, 2021Oct 26, 2021
- Changelog - Oct 24, 2021Oct 24, 2021
- Changelog - Oct 23, 2021Oct 23, 2021
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