Changelog - Nov 04, 2021


- The texture of the floor tiles has been changed 

- Leeching strike should feel better to use now 

- A boss UI bar has been added on top of the window, will appear after the player engages the boss and disappears when the boss dies 

- If the player does not have enough Corruption to use an ability, the image will now be displayed as red 

- Monsters will no longer lock onto the player when they attack, meaning ALL attacks can be dodged if timed right 

- Necromage (boss) minions will now despawn when the boss dies (might revisit this later and add another mechanic) 

- The dungeon shop will never run out of potions now 

- A new monster type has been added, the Fallen Paladin 

- Urud has had many changes

 -- At 66% and 33% health he gets new attacks added to his rotation, one is an AoE slam attack around him, the other is a shockwave that is sent towards the player (these attacks have no indicators as of now, not sure if necessary but might add them later)

-- Urud will no longer be enraged at 50% health, nor will he become invulnerable during phase transitions (no longer roars) 

-- Urud's base health has been increased

Files

Nefarium v0.541.zip 70 MB
Nov 03, 2021

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