Changelog - Nov 04, 2021
- The texture of the floor tiles has been changed
- Leeching strike should feel better to use now
- A boss UI bar has been added on top of the window, will appear after the player engages the boss and disappears when the boss dies
- If the player does not have enough Corruption to use an ability, the image will now be displayed as red
- Monsters will no longer lock onto the player when they attack, meaning ALL attacks can be dodged if timed right
- Necromage (boss) minions will now despawn when the boss dies (might revisit this later and add another mechanic)
- The dungeon shop will never run out of potions now
- A new monster type has been added, the Fallen Paladin
- Urud has had many changes
-- At 66% and 33% health he gets new attacks added to his rotation, one is an AoE slam attack around him, the other is a shockwave that is sent towards the player (these attacks have no indicators as of now, not sure if necessary but might add them later)
-- Urud will no longer be enraged at 50% health, nor will he become invulnerable during phase transitions (no longer roars)
-- Urud's base health has been increased
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Nefarium
Hack and slash your way through the dungeon of Nefarium and embark on an ARPG.
Status | In development |
Author | epexegesis |
Genre | Action, Adventure, Role Playing |
Tags | 3D, Action-Adventure, Action RPG, Roguelike, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- Changelog - Dec 29, 2021Dec 29, 2021
- Cauldron of Eternity & The Furnace - Dec 16, 2021Dec 15, 2021
- Orb of Celestials - Dec 08, 2021Dec 08, 2021
- Page RevampNov 12, 2021
- Changelog - Oct 31, 2021Oct 31, 2021
- Changelog - Oct 30, 2021Oct 30, 2021
- Changelog - Oct 26, 2021Oct 26, 2021
- Changelog - Oct 24, 2021Oct 24, 2021
- Changelog - Oct 23, 2021Oct 23, 2021
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